Design concept 1 - Klicker
This is our traditional design concept. Where one gets a clicker in the beginning of the museum tour that looks like this:
The clicker is used to answer questions on displays.
This is the displays that one uses to learn facts and answers questions.
Design concept 2 - Oculus
Design concept 3 - Adapted position questioning
This is our traditional design concept. Where one gets a clicker in the beginning of the museum tour that looks like this:
The clicker is used to answer questions on displays.
This is the displays that one uses to learn facts and answers questions.
Positive things:
Simpel
Easy to understand
Concretely
Reward system
Negative things:
One can lose the clicker
Repetitive
UnpersonalDesign concept 2 - Oculus
This concept is a mix of the real world and the virtual. One can choose a virtual guide and one can also answer questions by looking at the right answer. Inspiration from "Natt på museet".
Positive things:
Memorable experience
Personal experience
Negative things:
Asocial
expansive
Design concept 3 - Adapted position questioning
The last concept is influenced by the previous two and combines the simplicity and the personal experience by using some sort of tag, ibeacon etc. The system recognise where one is positioned and utilizes the users positions to customise questions for the visitor to enforce learning.
Positive things:
Avoids queueing
Can be personalised
Intresseanpassad
Tests the memory
Reward system
Negative things:
gadget based → wristband
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