Since we are well passed the brainstorming part of the project, this chapter had more of an evaluating function for us. We think that we mostly followed the guidelines given in the book in the sense that we didn’t use a lot of technology when brainstorming. Instead we used pencil, paper, whiteboard and sticky notes as our primary tools. What could be improved for future projects is not discussing single ideas too much during the brainstorming-phase, since we want quantity in this stage of the process, not quality.
Chapter 7
When it comes to constraints, the ones that apply to us are skill-constraints and time-constraints. Something that was really interesting was the poka-yoka method, where you don’t allow the user to make mistakes in the first place. We wish to have the feedback/feedforward in mind when designing our prototype. Discussion points: lag, direct/indirect manipulation, the seven rule, poka-yoka,
Chapter 8
We should start off with creating a non-digital prototype (other than the one we already have) to get feedback from people testing it before we make a digital version. We already have a really rough concept-prototype (low-fidelity) (http://fabd5.blogspot.se/2014/10/design-concepts.html?view=flipcard)
Questions from the blog:
When we create the prototype, should we create several prototypes for different scenarios in the museum?
Three different prototypes, for three stages of the museum-visit.
- An informative part at the start of the exhibition.
- The competitive part during the exhibition.
- Ending screen at the end of the museum with feedback about the visit and
We should develop different scenarios for when users use our concept in different stages of the museum and in different constellations (eg. in group or single person). We also want to create different scenarios for visitors of different ages.
What kind of prototype do we want to create? Have we have got pronounced design principles?
We want to start of with a low-fidelity (paper) prototype and later develop a more high-fidelity prototype in order to first test out the concept and later make sure that it “feels” the way we want it to and gets the right “personality”.
How do we best visualize the interaction with a product without being able to code it? Are you allowed to use video?
http://www.invisionapp.com/
In our case (explain project if necessary) will we need to actually make an RFID-wristband or does a simple 3d-model suffice?
We discussed and came to the conclusion that we will make a rough physical model to demonstrate the concept, but avoid including any technology.
Quote of the day:
Jonathan - What’s rights with me?
Josefine - That’s a good question.
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